Flocking in Unity
A simulation for the behaviors of Starlings that I am currently developing for my thesis.
Quest of Antheia
Quest of Antheia is a game I developed with a small team to take part in the local Imagine Cup competition.
A platform game I made just before getting into University.
The game was coded in C++ and used Haaf's Game Engine.
Raytracing in D
Simple raytracer in D featuring anti-aliasing and smooth shadows.
A memory game I made for a class project in University.
Railway Station system
Project for Databases course.